Fixed Stats not updating when moving item from hero1 equip to hero2 equip in trade window.
Implemented Rendering on Wide-screen: Aspect ratio management has been improved in council hub (adaptive FOV) and adventure combat modes (uses still a fred alan wolf books fixed FOV to avoid rendering glitches and image stretching in the edges caused by a low FOV but adds instead an unzoom offset).
Implemented Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.
Improved Host enters in the Map even if the Client quits the Game on the Map Loading screen.Exe rainbow island 2 game / n - DVD2: icon.In the meantime, we highly recommend you especially Windows 10 users to ensure your video card drivers are up to date.Fixed Removed duplicate and imprinted spells from all spell lists.
Implemented New key-bindings: Browse towns with left and right key (works in town screens and all town pop ups).
Necropolis Map 4 Fixed Necropolis map 4 crashes after taking over the enemy city for the main quest.
Fixed Camera automatic height adjustment is smoothed and doesn't fall into "holes" on the map.MMH7 Patch.3 Top lines: General and performances improvements Few multiplayer fixes Various level design improvements and bug fixing (skirmish, campaigns etc.) Some Editor fixes and improvements Gameplay mechanics fixes balancing improvements SFX audio fixes The team is already working on.4 update.Multiplayer : Fixed Combat getting stuck for one of both players in some cases.DLC: Pre-Order Pack, Deluxe Edition Pack (Necropolis, Stronghold).Note: AI interactions with Forts still take up to 3 seconds due to the Fort destruction/repair animations * Optimised some AI thought routines (mainly threat assessment/pathfinding) * Fixed a crash lead and gold gangs of the wild west torent when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving.Implemented 15 Saturation LUT to the Combatmap templates.Improved Gnoll Hunter's "Opportunity Attack" is only triggered once per combat round.