New Weapon Part Appearances.
Bioware has issued a new patch for.
New Purple Dragon Knight Prestige Class New Tilesets:, barrows Interior, castle Exterior, Rural, castle Interior.
Fixed issue with padded lines in the classes.2da displaying as "Bad Strref" in the toolset creature biology may 2013 mark scheme ocr wizard and levelup wizard.
Updated description for "Resist Energy" to properly reflect the Fort Save Bonus required.Updated Weapon Finesse to work with all Creature Weapons regardless of the creature's size.Fixed an issue with VFXs not attaching correctly to zombies/mummies.Game Options Visible Cloaks1 - Added in-game text swear filter i setting (set to 1 to enable, only supports English).Fixed how Damage Resistance works against weapons that do more than one type of damage (i.e.Fixed issue with Item Weights being wrong for extremely heavy items (such as the Tower Shield).Fixed client crash that seemed to be related to other players coming out of stealth.
Enabling this will degrade game performance.
Fixed issue with Champions of Torm not being able to take Ambidexterity and Two Weapon Fighting as Bonus Feats (CLS_feat_divcha.2da).
Server Options 2DA Cache Size10 - Added new i file setting to log each script as it executes (defaults to off).Evard's Black Tentacles now applies the damage per tentacle, rather than all tentacle damage being applied at one (nw_s0_evardsa.Server Options Always Reset Encounter Spawns0 - Updated Get2DAString scripting command 2da caching code to cache a number of 2das specified in an ini setting.Updated the Panther familiar description to list the correct feats.Gem parts used for the new "Gem Golem" weapons.Darkness Over Daggerford.You can turn this off by unchecking "Animation Loop 1" in the tile properties for the placed tile group).